Computer Science

 

 

Technology objectives

 

 

Technology is now an expected part of the classroom experience, and when used effectively, it can enrich students’ learning, encourage project-based instruction, and help give students the skills they need to succeed in the 21st century.

It can be challenging to balance using the latest technology with instructional practices that meet learning goals.

 

Students in all grades will understand:-

 

A)    Concerning Technology;

 

  • *     That communication technology allows people to exchange and find information quickly, cheaply, and reliably over a distance and can have an enormous effect on people.
  • *     How technology has improved human lives (e.g., transportation, communication, health care, entertainment.
  • *     That Technology is used at home and at school (e.g., computers, cell phones, DVD players).
  • *     That Technology is used to improve what humans get from crops by reducing the amount of work needed, keeping food fresh, and moving it long distances to where people need it .
  • *     That People have invented and used tools throughout  history to solve problems and improve ways of doing things.

 

  •  B)    Concerning Computer Science Concepts;

Students in this period will understand that:-

 

  • *     Nonphysical objects (e.g., software) and physical objects (e.g., hardware) are both subject to the design process.
  • *     Designing process is a series of steps for turning ideas into useful products.
  • *     Group collaboration is useful as the combination of multiple creative minds can yield more possible design solutions
  • *     A part of a system can provide feedback when its output becomes input for another objects .
  • *     The basic functions of hardware (e.g., keyboard and mouse provide input; monitor provide output ).
  • *     Things that are made of parts may not work well if a part is missing, broken, worn out, mismatched.
  • *     Capacities are differing and trade-offs for computer storage media (e.g., local, removable, remote).
  • *     Understands how some elements of simple systems work together (e.g., people in a restaurant, parts of a bicycle) .

 

 

 

Computer Science Objectvies

 

 

 

Grade [1] up to Grade [6]:-

Students in this period will be able to:-

 

*        Name the basic computer hardware and handle them with care.

*        Power-up computer, monitor, and start computer programs.

*        Creating, naming, copying, moving, and deleting windows directories.

*        Differentiate between the alphanumeric keys and special keys (e.g., function keys, escape key, space bar, delete/backspace, return/enter).

*        Perform the basic features of computer software (e.g., file, open, save, help, preview, print).

*        Use basic menu commands and toolbar functions.

*        Trouble-shoots simple problems in software (e.g., re-boots, uses help systems).

*        Understand the basic facts about networked computers (via internet).

*        Use advanced features and utilities of MS Office applications (e.g., uses clip art, spell-checker, grammar checker, thesaurus, and outliner).

*        Use proper keyboard techniques, beginning from the home row and maintaining proper posture.

*        Evaluates a product or design (e.g., considers how well the product or design met the challenge to solve a problem; considers the ability of the product or design to meet constraints), and makes modifications based on results.

*        Use the appropriate software for tasks (e.g., creating documents, sheets ,presentations ,and database; generate audio-video projects; create brochures and posters; develop mathematical projects).

*        Use the common features of desktop publishing software (e.g., documents are created, designed, and formatted for publication; data, graphics, and scanned images can be imported into a document using desktop software).

*        Exercise  the common features and uses of MS Office applications (e.g., entering data; arranging data in tables; employ formulas  and functions for performing calculations; generate presentations and publications).

*        Design and create practical projects containing incorporates text, images, video, and audio; incorporates navigation and linking.

 

 

Grades [7] and [8]:-

Students in this period will be able to:-

 

*        Type with some facility, demonstrating some memorization of keys.

*        Use advanced features and utilities of ECDL modules (e.g., uses clip art, spell-checker, grammar checker, thesaurus, and outliner).

*        Design and create different types of files with incorporates text, images, video, and audio; incorporates navigation and linking).

*        Format and Manipulate text in documents, tables, and presentations.

*        Manipulate illustrations in all files.

*        Identify appropriate problems which can be solved using technological design (e.g., identify a specific need, consider its various aspects, consider criteria for a suitable product).

*        Use selection techniques.

*        Generate, modify, and navigate all database objects.

*        Understand that technology cannot solve all human problems or meet all human needs.

*        Understand that nonphysical objects (e.g., software) and physical objects (e.g., hardware) are both subject to the design process.

*        Understand that invention is the process of creating a new system or object out of an idea while innovation is the process of modifying an existing system or object.

*        Understand how part of a system can provide feedback when its output in the form of information becomes input for another part of the system.

 

 

Grade [9] up to Grade [11]:-

Students in this period will be able to:-

 

*        Use a data scanner is and a digital camera for getting more photos to the software.

*        Understand how to import and export graphics between software programs.

*        Create comprehensive designs.

*        Understand that creativity and logic are needed to develop and improve graphical design.

*        Propose designs, using models and simulations to reach an optimal product.

*        Evaluate a designed product based on the needs or criteria the product was designed to meet.

*        Understand that there is no such thing as a perfect design.

*        Understand that a design involves different design factors and principles; flexibility is one principle involved in design.

 

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